.NET

Open Source at .NET

.NET Foundation

Making software is hard. Every once in a while we find some code that really helps the process. It makes our own code intelligible: almost fun! Sometimes the magical code is of our own making but often we are using someone else’s code. In either case the next step should be to share the joy.

My preferred mechanism to share the joy is through videos. Videos are a powerful way of humanizing the types of problems software solves. With video, you can get in the thick of it code-wise while still adding a literal face. You can see the excitement, the technology, and most importantly: the code.

Continue reading Talking about Technology

Read more

I have long considered software engineering to be a craft that must be honed over years of careful study and precise implementation. What we learn in the labs of school and contrived examples are indeed important but only when carefully used in our day to day work. As such my challenge to you, dear reader, is to try to find at least one application where thinking functionally might assist you in your daily endeavors to produce excellent software.

Continue reading A Brief Forage into Functional Thinking

Read more

As some of you know I have been working on a machine learning library for .NET called numl. The main purpose of the library is to abstract away some of the mundane issues surrounding setting up the learning problem in the first place. Additionally sometimes the math in machine learning seems to be a bit daunting (some of it is indeed daunting) so the library allows you to either get into the math or trust that these things are implemented and run correctly.

In order to facilitate this type of abstraction I came to realize that the best way to bridge this gap was to use constructions that most would have already either used or understood: classes. The learning problem, as I understood it, was taking a set of things and trying to learn a way to predict a particular aspect of these things. The best approach therefore was to allow for an easy way to markup these things (or classes) in order to produce an efficient technique for setting up the learning problem.

Continue reading Descriptors in numl

Read more